Students try out my new Android app...

I have been toying with App Inventor off and on since it was first opened on the Google website and was very excited to hear that the project was being open-sourced and moved to MIT’s Center for Mobile Learning. It is still in limited, beta release there and I am now able access this tool with my newly created Google Apps account.

The new MIT App Inventor site seems to work like the previous Google site. You layout your app, work in the Java-based blocks editor, then package your app for installation.

I started with the Paint Pot tutorial and completed it in half an hour or so, adding a pic of myself as a small customization. Once packaged, I installed it on my phone with no problem, then turned to the table, which was a bit trickier. The app was there, but the installation kept failing. After some research on various help fora I found several recommendations for Astro File Manager, which solved the problem instantly.

With my app now up and running, it was time to show my creation to students. I showed my 5th graders what I had made and, after the initial oo-and-ah, proceeded to pass the tablet around the classroom. Paint Pot is very simple (select a color, then doodle on a picture, erase to start over) yet it held their attention for quite some time. This was not a surprise.

What was very interesting was this instant, constructive critique that they each proceeded to offer me. They suggested functional improvements (“The line is too thin.”), stylistic changes (“The colors are boring.”) and even new features (“There should be an UNDO button…and a picture picker.”)

It would have been easy to take this criticism as discouraging, but what I saw in my students was this: They have realistic expectations of toys and tools based of their own experiences. They didn’t look at this app as an experiment or trial, they examined it thoroughly and weighed it against their own experiences and expectations. They gave me their honest opinions and inspired me to update this app and begin to work on my next project soon.

Lego case for Raspberry Pi

This is what a creative community does: Takes a great idea and builds on it…and what better way to extend the “please be creative with this thing” message that by encasing it in Lego bricks! The model shown here (including an amazing logo) is a case for a Raspberry Pi. The link below will take you to the Raspberry Pi website, where there are links to several other great projects from users.*

I have three boxes of Lego in the lab at school and I really hope to be able to put them to good use in the Maker course this coming Fall. This is certainly a project I will keep my eye on as we have plans to add at least one Pi to the mix!

* Raspberry Pis are not even available yet, so I guess these are “proto-users” for now.

A Monday grab-bag of community cleverness | Raspberry Pi.

Baird, E. (2012, January 16). R-Pi case, Lego, prototype [Digital image]. Retrieved from http://www.raspberrypi.org/forum/projects-and-collaboration-general/lego-case-project#p30832

I love a good rhetorical question (“Why can’t every day be my birthday?” or ”Is there no one who can save us from Super Villain X’s evil machinations?”). The whole point of a rhetorical question however is that the question is either unanswerable or the answer is self-evident (“Uh, it’s just not physically possible to have endless birthdays.” or “Obviously Super Hero Y will come and save the day!”).

It really bothers me when rhetorical questions are misused to incorrectly imply that something is unanswerable or self-evident as is the case in this blog post from #DadLife. He proudly details how his child plays an iPad game for ten whole minutes and then ends his post with a rhetorical question: “[D]id she get to do anything like this level of problem solving in her 7 hours at school today?”

The author is implying one of two things here and I am honestly not sure which one to go with:

  • He has no means of knowing what his daughter might have learned in school today.
  • It is obvious to everyone that his daughter did not learn anything of value in school today.
I reject both of these implications. Clearly he could have spent those ten whole minutes of iPad time engaging with his child directly to find our what she was learning in her time at school. He could also have spent ten whole minutes speaking with his child’s teacher about his child’s engagement and learning.
Both of these easy solutions make his rhetorical question seem like a lazy cop-out…which leads me to my own rhetorical question: “Does this parent seriously think that ten minutes on an iPad is better than talking to his child about her day at school or engaging in a meaningful way with her teacher?” The answer is, in this case, self-evident: This parent believes that ten whole minutes of iPad time are more insightful to him than engaging his child or her teacher directly.

#DadLife: I wonder….

As I write my new course for next school year (“MakeIT: A workshop for young makers”) I am looking for excellent resources to guide my own thoughts about student creativity and learning. Gary Stager, who was a keynote speaker at the school’s laptop conference, continues to provide me with highly nutritious food-for-thought.

This list of ideas (written by Seymour Papert by also part of Stager’s 2007 dissertation) is just what I need to frame the course and provide answers to the “What are we doing?” questions that this course will generate. My favorite idea for my students is “hard fun”, the idea that we learn more and actually enjoy learning more when it is enjoyable and challenging. This idea is already built into the Scratch projects in my 8th grade class and I like the idea of the young makers in 6th grade learning in a challenging environment, too.

(By the way, my fav idea for teachers is “do unto ourselves what we do unto our students.” These courses wouldn’t work if I wasn’t right in there demonstrating my own skills and continuing to learn new things with the kids each quarter.)

stager.org/articles/8bigideas.pdf.

Now this is doubly exciting: an Android app that uses your phone’s sensors to send input to Scratch. Two of my favorite things (Scratch and Android) coming together.

I have already watch the video clip (see above) and downloaded the app itself onto my Nexus One. Tomorrow I will try it out at school with the kids to see how it goes.

It remains to be seen what exactly can be done with this additional Scratch input, of course. Would it make your phone into a game controller or scientific probe? Would it give you robotics, remote control-style interactions with Scratch?

I will post again on this topic when I have had the opportunity to explore this one further.

MAKE | Access Android Sensors from a Scratch Program.

 Scratch Sensor – the Android Smartphone as a DAQ module

 Scratch Sensor in the Android Market

  • FirstClass: Did you mean “bog?”
  • Me: Seriously? “Blog” is a word that was coined in 1997 to describe a web-log, a sort of online journal. This site is a blog, for example.
  • FirstClass: Hmm…FirstClass was created in the early 1990s. Maybe I am too old to know this word.
  • Me: But surely your built-in dictionary is has been updated in the last two decades! How about the word “Google?”
  • FirstClass: What?
  • Me: *sigh*

Ouch! Scott McLeod pulls no punches in this response to the 2011 K-12 Horizon Report. He echoes Gary Stager’s assertion that most technology growth is replicative in nature: SmartBoards replicating chalkboards, clickers/responders replicating multiple-choice quizzes, teacher-selected YouTube clips replicating filmstrips and VHS tapes. Even Moodle takes a hit as he claims that it is simply another environment created and controlled by teachers. (True, too.)

He laments the missed opportunities of new and emerging technologies: “We still have too many teachers who have no clue what Google Docs or Twitter are, for example. We still have too many administrators who are blocking mobile learning devices and are fearful of online learning spaces.” 

This parallels so many conversations I have been having recently with colleagues and articles I have been reading online about the disparate expectations that Millennials, Gen-Xers, and Boomers have regarding technology, education and daily life…perhaps this will be fodder for a future post here on MSIT Next.

The 2011 K-12 Horizon Report: Too optimistic? | Dangerously Irrelevant | Big Think

This URL was forwarded to us all recently by a fellow teacher with the enigmatic comment “Food for thought…” 
My first thought was that this might be a snarky parody of Alfie Kohn by someone having a laugh. To find out more I visited the website and it appears to be legit. (There is no “Ha ha, just kidding!” text at the bottom of the page.)
My second thought was that maybe this example was somehow the exception that proves the rule. Many teachers here at our school have read and discussed Kohn’s ideas about learning in general and reward systems in particular. Does this blog contradict or support Kohn’s assertion that reading incentive programs ultimately discourage independent pleasure reading (which is the goal, right?) and push children towards thinner, easier-to-finish books that they skim and forget rather than truly reading, understanding, and enjoying.?
This child, who is paid to read and blog, has thus far produced entries that vary in length from several sentences to short utterances. For example “this iz a Good book abot money (sic)” is the entire entry for a book with the title Alexander, Who Used to Be Rich Last Sunday. Does this demonstrate enjoyment of reading or comprehension of the story beyond what is already apparent in the title? Thus far the Skinnerian behavior-reward scheme seems to have produced some cute photos and some amusing blurbs, but the jury is still out on the long-term effects for this little boy.
A Closer Look at Reading Incentive Programs (Excerpts from Punished by RewardsBoston: Houghton Mifflin, 1993/1999, by Alfie Kohn)

25 Cents For My Thoughts – I get a quarter for each book I read and blog about. (this child’s online reading incentive program)

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